Small Gangs

DATATERM DISPLAY SYSTEM

Topic: The Smaller Gangs
UP

NCPD Public Safety Bulletin

Subject: The Dangers of Night City

Classification: Civilian Advisory

While the major gangs dominate the headlines and strike fear into the hearts of Night City's residents, it's the smaller gangs that often slip under the radar—and that makes them just as dangerous. These groups may lack the numbers or resources of the bigger players, but their unpredictability and local influence can pose serious threats to specific districts, businesses, and individuals. Whether they're up-and-coming outfits looking to carve out territory or niche gangs with specialized crimes, they’re a part of the city’s chaotic pulse. Residents are advised to remain vigilant and report any suspicious activity related to these lesser-known groups.

Threat Levels

In Night City, Threat Levels and Threat Codes are used to profile some of
the many armed opponents encountered within the city.

  1. Special combat troops, elite solos and elite corporate troops, Psycho Squad.
  2. Military troops, SWAT, corporate high security troops.
  3. Corporate security troops, corporate bodyguards, experienced solos.
  4. Armed corporate guards, average solos, city police.
  5. Boosters, novice solos, non-corporate security guards.
  6. Unarmed door guards, street thugs.

Threat Codes

After the basic Threat Level of an opponent is assigned, the next step is to delegate a three character alphanumeric code.

  1. Opponent's Skill
    1. Novice
    2. Average
    3. Above Average
    4. Experienced
    5. Veteran
  2. Weapons Availability
    1. Bare hands, improvised weapons
    2. Melee weapons, small pistols
    3. Large handguns, bolt-action rifles, etc.
    4. Automatic weapons
    5. Assault weapons, exotic weaponry (monoblades, lasers, etc.)
  3. Armour Available
    1. Normal clothing
    2. Leather to kevlar vest
    3. Light armour jacket to heavy armour
    4. Door gunner to Metal Gear
    5. Power-assisted Armour

Bradi Bunch: A small time family posergang, based on an old vidshow. The older members protect the "children" of the gang. Membership consists of runaway or orphaned children.

Threat Level:D Threat Code:D3D

Red Chrome Legion: A militant skinhead gang that spend most of their time terrorizing those different than themselves.

Threat Level:D Threat Code:C2D

Steel Slaughter Slammers: A chromer gang working out of a club on the edge of the Combat Zone. The Slammers spend all their time engaging in random acts of violence inspired by the band Total Anarchy.

Threat Level:D Threat Code:D3D

The Gilligans:A militant gay posergang, also based on an old vid show. Members include Skippers(leaders), Professors (techs), Maryanns & Gingers (transsexuals) and Gilligans (initiates)The Gilligans have recently moved from the Marina District (forced out by the Wild Things.) and have settled in the park.

Threat Level:D Threat Code:C2D

The Kennedys: A posergang centered around the famous kennedy family of the late 20th century. The Kennedys have no turf, and can be found in any part of the city, from JFK in the Corporate zone to Bobby in the Combat Zone. Many suspect the leader of the gang is going to run for mayor next term.

Threat Level:D Threat Code:C3D

Warrior Heart: A bad news combat zone in the Zone, the Warriors spend all their time fighting other gangs (they are in a long-term feud with the Blood Razers) to hone their combat skills.

Threat Level:C Threat Code:B2C

Piranhas: A party gang that runs its activities out of an old convenience store in the Zone. The Piranhas live to party and love to have fun (admittedly, no one is quite sure what constitutes fun in the Piranhas' book). If you don't bug them they'll leave you alone.

Threat Level:E Threat Code:D4D

Inquisitors: This gang is unique in all of Night City. Not only do they believe that cybernetics are "evil" (Using only training and biotech), but they also have a war going on with every other gang in the city. Everyone hates these guys, from the Slaughterhouse to the Givers of Pain. No one can find their home turf, and no one can find the leader of the gang. There is a standing reward of 25,000eb to the man who brings the Inquisitor's leader to the Hack man, leader of the Blood Razors (it is rumoured that the leader of the Inquisitors caught and killed the Hack Man's younger brother).

Threat Level:A Threat Code:A1B

Willow Sisterhood: This group of young women are as deadly as they are beautiful, and are often hired as assassins by the corps. The Willow Sisterhood is by definition a posergang, with its members 'sculpted to resemble past beauties from past and present. In addition to the 'sculpting, all members undergo extensive training in the deadly arts. Many of the "Sisters" are kept as mistresses and bodyguards by powerful men.

Threat Level:A Threat Code:A2D

Second Comming: The Second Comming was a powerful millennium cult, but after the turn of the century came and went they turned their ambitions to other things. They now believe that the Second Coming will arrive during the final episode of Combat Cabb™.

Threat Level:E Threat Code:D4D

Blood & Tears: Another combat gang in the Zone. B&T members must have at least three years combat experience before they become "full" members. The gang is one of the nastiest in the area. B&T trademark is the removal of eyes, both natural and cyber, from their victims.

Threat Level:B Threat Code:B1C

Tygers Claw: A combat gang in the Japanese community in the residential zone below Japantown. The gang also occasionally protects the Japanese community at large (it is rumoured that they are financially backed by Arasaka). The Tygers use enhanced reflexes and martial arts as their weapons.

Threat Level:C Threat Code:A4D

Sinners N' Saints: A chromer gang based around a band that has recently made its way to the big time. S. N' S. uses the band's old studio on the edge of the Combat Zone as its headquarters.

Threat Level:D Threat Code:C3D

Golden Knights: A guardian gang in the lower residential area. The Golden Knights use high tech and solid strategies to keep a four block area safe. The gang is lead by an ex-soldier who lost his wife and daughter to a local boostergang.

Threat Level:B Threat Code:B1C

Arzin Tynon: This gang is a newcomer to the streets of Night City, spending most of their time terrorizing anyone who is weaker than themselves. Other boostergangs in the city treat them with contempt. They have not established any solid turf as of yet.

Threat Level:D Threat Code:C3D

Death in the Afternoon: Other than Bay Area Rapid Terror, Death P.M. is Night City's only true Nihilist group in action. Once there was a third group, but it attacked an Arasaka facility. As the nursery rhyme says, and then there were two. Death P.M. operates out of a series of condemned buildings in the Combat Zone, and does most of its damage in areas outside the city proper.

Threat Level:B Threat Code:B2C

Edison's: This posergang patterns itself on famous inventors. They relish the ingenious and sadistic. Second only to the Brainiac's for ingenuity, they excel in the construction of deathtraps and the like. Their turf is located in the eastern residential district.

Threat Level:D Threat Code:A3D

The Fangs of Justice: :This group of psychotics patterns itself after famous crimefighters of fiction. They like to think of themselves as a guardian gang, but in truth, will terrorize anyone they can get their hands on.

Threat Level:C Threat Code:B2C

Western Stars: A combat posergang that idolizes western gunfighter philosophy, and mimics great gunslingers from film and video. The Stars use revolvers and are big on "fair" one-on-one gunfights. They keep their turf in the upper westside of South Night City.

Threat Level:D Threat Code:B3D

Jack the Ripper: From all accounts, the Ripper's are responsible for the deaths of over a hundred joygirls in the Night City area in the last three years. Witnesses claim that the killer is one man, but the NCPD has decided that the killings are in fact the work of a very deranged gang. The "Rippers" are all dressed the same; long old-fashioned overcoat and a silk tophat. They have no turf and strike randomly; always at night, and always when the victim is alone.

Threat Level:C Threat Code:A4D

The Valentino's: This is a posergang dedicated to the pursuit and seduction of the most attractive women in Night City. Experts in seduction, the more unattainable a woman is the more they try to bed her. The Valentino's only meet once every three months, to compare scorecards.The only danger the Valentino's pose is to men whose wives or girlfriends have are extremely attractive. They will pursue these women until they bed them, or are scared off.

Threat Level:E Threat Code:D3D

The Water Rats: This gang operates around the docks of Night City, and have clashed with the Harbor Police on occasion. The Water Rats make their living helping the pirates smuggle stuff into the city.

Threat Level:C Threat Code:C2D

Personalities: One of the strangest poser gangs in the City. When someone joins the Personalities,the person he will be biosculpted into is picked randomly; if you get Lana Turner, you're Lana, if you get Abraham Lincoln, be ready to wear stovepipe hats. Your rank in the gang depends on how well you adjust to your role. These people are the ultimate posers; once dropped into their roles, they live the life. All members can be recognized by the fine steel neck band they wear.

Threat Level:D Threat Code:C3D

End of Report. 06/2019