Cop
The streets are meaner than ever, filled with new drugs, gangs, and weapons that make an M-16 look like a toy. As a city cop, you're heavily armed and armored, but often still outgunned by cyber-enhanced gangs and corporate mercenaries. Your patrols take you through the toughest neighborhoods, where each night is a firefight waiting to happen. If you're a Corporate Cop, you have access to heavy weapons, combat armor, and high-tech backup, but only patrol the clean, safe sectors. The most dangerous detail is the PsychoSquad, hunting down cyberpsychos with monstrous guns and advanced gear, but that job drives many detectives to the edge of sanity.
Skill: Authority
Effect: Authority represents your ability to intimidate or control others through your position as a lawman. This skill allows you to call on the forces of the Law and Government to get what you want. It includes the ability to question suspects, make arrests, and defend innocents. Authority is only effective if you appear confident; hesitation can lead to failure. The higher your Authority, the more effectively you can face down criminals, particularly high-level mobsters and officials. Authority is applied to your Cool stat.
Bonuses:
- Skill Enhancements: Gain a bonus equal to one-third (round down) of the Authority level added to the following skills:
- Intimidate
- Streetwise
- Interrogation
- Persuasion & Fast Talk
- Initiative: Gain a bonus to Initiative equal to half the Authority level due to combat training.
- Informants: You receive Contact points equal to ((Authority x 2) squared) / 2. These points are used to create NPC Informants, distributed across the following areas:
- Equipment & Personnel Acquisition: Use Authority to acquire equipment and personnel as needed. The cash value and difficulty of acquisition are as follows:
- Easy (10): 1-5000eb
- Average (15): 5001-25,000eb
- Difficult (20): 25,001-100,000eb
- Very Difficult (25): 100,001-500,000eb
- Nearly Impossible (30): 500,001+eb
- Excellent and Common: Always available
- Poor: Requires a Difficult (20) test
- Rare: Requires a Nearly Impossible (30) test
The Cop can add their Leadership or Fast Talk + Persuasion skills to the roll. Availability of equipment is restricted:
The number of personnel you can call for is based on your Authority level squared.
