Fixer
You always knew you weren't cut out for the Corporate world or the life of a Solo. But you had a knack for getting people what they wanted—for a price. From small-time hustler, you've moved into the big leagues, dealing in illegal weapons, medical supplies, and high-stakes negotiations. You're part Robin Hood, part Al Capone, using a web of contacts and allies to navigate the fragmented, deadly world of the 2020s. You thrive on the Street, trading favors and information, and you're indispensable to those who need something they can't get through legitimate means. In the Cyberpunk world, they call you a Fixer.
Skill: Streetdeal
Effect: You always knew you weren't cut out for the Corporate world or the life of a Solo. But you had a knack for getting people what they wanted—for a price. From small-time hustler, you've moved into the big leagues, dealing in illegal weapons, medical supplies, and high-stakes negotiations. You're part Robin Hood, part Al Capone, using a web of contacts and allies to navigate the fragmented, deadly world of the 2020s. You thrive on the Street, trading favors and information, and you're indispensable to those who need something they can't get through legitimate means. In the Cyberpunk world, they call you a Fixer.
Bonuses:
- Specialization Bonus: Add half your Streetdeal level (rounded down) to your specialization.
- Network Points: You receive Network points equal to your Streetdeal level squared. These points can be used to buy rerolls in your fields of expertise:
- 1 extra roll = 4 points
- 2 extra rolls = 8 points
- 3 extra rolls = 16 points
- 4 extra rolls = 32 points
- 5 extra rolls = 64 points
- Unused points, especially odd ones, cannot be spent on extra rolls and are wasted.
- Contact Points: You receive Contact points equal to (Streetdeal x 2) squared. These points are used to create NPC contacts, distributed across the following areas:
